AnimationNode class
AnimationNode class
Aspose.3D’s supports animation hierarchy, each animation can be composed by several animations and animation’s key-frame definition.
AnimationNode defines the transformation of a property value over time, for example, animation node can be used to control a node’s transformation or other A3DObject object’s numerical properties.
Inheritance: AnimationNode →
A3DObject
The AnimationNode type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
| init | Initializes a new instance of the AnimationNode class. |
| init | Initializes a new instance of the AnimationNode class. |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| bind_points | Gets the current property bind points |
| sub_animations | Gets the sub-animation nodes under current animations |
Methods
| Method | Description |
|---|---|
| remove_property | Removes a dynamic property. |
| remove_property | Remove the specified property identified by name |
| find_bind_point | Finds the bind point by name. |
| find_bind_point | Finds the bind point by target and name. |
| get_keyframe_sequence | Gets the keyframe sequence on given property and channel. |
| get_keyframe_sequence | Gets the keyframe sequence on given property. |
| get_property | Get the value of specified property |
| set_property | Sets the value of specified property |
| find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| get_bind_point | Gets the animation bind point on given property. |
| create_bind_point | Creates a BindPoint based on the property data type. |
See Also
- module
aspose.threed.animation - class
A3DObject - class
AnimationNode