triangulate method
triangulate
Convert all polygon-based meshes into full triangle mesh
def triangulate(self, scene):
...
| Parameter | Type | Description |
|---|
| scene | Scene | The scene to process |
triangulate
Convert a polygon-based mesh into full triangle mesh
Returns
The generated new triangle mesh
def triangulate(self, mesh):
...
| Parameter | Type | Description |
|---|
| mesh | Mesh | The original non-triangle mesh |
triangulate
def triangulate(self, control_points):
...
| Parameter | Type | Description |
|---|
| control_points | list | |
triangulate
def triangulate(self, control_points, polygons):
...
| Parameter | Type | Description |
|---|
| control_points | list | |
| polygons | list | |
triangulate
def triangulate(self, control_points, polygon):
...
| Parameter | Type | Description |
|---|
| control_points | list | |
| polygon | list | |
triangulate
def triangulate(self, control_points, polygons, generate_normals, nor_out):
...
| Parameter | Type | Description |
|---|
| control_points | list | |
| polygons | list | |
| generate_normals | bool | |
| nor_out | any | |
See Also