LambertMaterial class
LambertMaterial class
Material for lambert shading model
Inheritance: LambertMaterial →
Material →
A3DObject
The LambertMaterial type exposes the following members:
Constructors
| Constructor | Description |
|---|---|
| init | Initializes a new instance of the LambertMaterial class. |
| init | Initializes a new instance of the LambertMaterial class. |
Properties
| Property | Description |
|---|---|
| name | Gets or sets the name. |
| properties | Gets the collection of all properties. |
| MAP_SPECULAR | Used in Material.set_texture to assign a specular texture mapping. |
| MAP_DIFFUSE | Used in Material.set_texture to assign a diffuse texture mapping. |
| MAP_EMISSIVE | Used in Material.set_texture to assign a emissive texture mapping. |
| MAP_AMBIENT | Used in Material.set_texture to assign a ambient texture mapping. |
| MAP_NORMAL | Used in Material.set_texture to assign a normal texture mapping. |
| emissive_color | Gets or sets the emissive color |
| ambient_color | Gets or sets the ambient color |
| diffuse_color | Gets or sets the diffuse color |
| transparent_color | Gets or sets the transparent color. |
| transparency | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
Methods
| Method | Description |
|---|---|
| remove_property | Removes a dynamic property. |
| remove_property | Remove the specified property identified by name |
| get_property | Get the value of specified property |
| set_property | Sets the value of specified property |
| find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
| get_texture | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
| set_texture | Sets the texture to specified slot |
See Also
- module
aspose.threed.shading - class
A3DObject - class
LambertMaterial - class
Material