encode_watermark method
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]encode_watermark
Encode a text into mesh’ blind watermark.
Returns
A new mesh instance with blind watermark encoded
def encode_watermark(self, input, text):
...
| Parameter | Type | Description |
|---|---|---|
| input | aspose.threed.entities.Mesh | Mesh to encode a blind watermark |
| text | str | Text to encode to the mesh |
Example
The following code shows how to encode a blind watermark into a mesh and save to ply file
from aspose.threed import Scene
from aspose.threed.entities import Cylinder
from aspose.threed.utilities import Watermark
mesh = Cylinder().to_mesh()
encodedMesh = Watermark.encode_watermark(mesh, "Hello")
Scene(encodedMesh).save("test.ply")
encode_watermark
Encode a text into mesh’ blind watermark.
Returns
A new mesh instance with blind watermark encoded
def encode_watermark(self, input, text, password):
...
| Parameter | Type | Description |
|---|---|---|
| input | aspose.threed.entities.Mesh | Mesh to encode a blind watermark |
| text | str | Text to encode to the mesh |
| password | str | Password to protect the watermark, it’s optional |
Example
The following code shows how to encode a blind watermark into a mesh and save to ply file
from aspose.threed import Scene
from aspose.threed.entities import Cylinder
from aspose.threed.utilities import Watermark
mesh = Cylinder().to_mesh()
encodedMesh = Watermark.encode_watermark(mesh, "Hello", "password")
Scene(encodedMesh).save("test.ply")
See Also
- module
aspose.threed.utilities - class
Mesh - class
Watermark