## RendererVariableManager.MatrixWorldNormal property

Matriks untuk mengubah normal dari objek ke ruang dunia.

```csharp
public FMatrix4 MatrixWorldNormal { get; }
```

### Lihat juga

* struct [FMatrix4](../../../aspose.threed.utilities/fmatrix4/)
* class [RendererVariableManager](../)
* ruang nama [Aspose.ThreeD.Render](../../renderervariablemanager/)
* perakitan [Aspose.3D](../../../)

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