## Geometry.ControlPoints property

Ottiene tutti i punti di controllo

```csharp
public IArrayList<Vector4> ControlPoints { get; }
```

### Guarda anche

* interface [IArrayList&lt;T&gt;](../../../aspose.threed.utilities/iarraylist-1)
* struct [Vector4](../../../aspose.threed.utilities/vector4)
* class [Geometry](../../geometry)
* spazio dei nomi [Aspose.ThreeD.Entities](../../geometry)
* assemblea [Aspose.3D](../../../)

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