## Write(FMatrix4) {#write}

Scrivi la matrice nella costante

```csharp
public PushConstant Write(FMatrix4 mat)
```

| Parametro | Tipo | Descrizione |
| --- | --- | --- |
| mat | FMatrix4 | La matrice da scrivere |

### Guarda anche

* struct [FMatrix4](../../../aspose.threed.utilities/fmatrix4)
* class [PushConstant](../../pushconstant)
* spazio dei nomi [Aspose.ThreeD.Render](../../pushconstant)
* assemblea [Aspose.3D](../../../)

---

## Write(int) {#write_3}

Scrivi un valore int nella costante

```csharp
public PushConstant Write(int n)
```

| Parametro | Tipo | Descrizione |
| --- | --- | --- |
| n | Int32 |  |

### Guarda anche

* class [PushConstant](../../pushconstant)
* spazio dei nomi [Aspose.ThreeD.Render](../../pushconstant)
* assemblea [Aspose.3D](../../../)

---

## Write(float) {#write_4}

Scrivi un valore float nella costante

```csharp
public PushConstant Write(float f)
```

| Parametro | Tipo | Descrizione |
| --- | --- | --- |
| f | Single |  |

### Guarda anche

* class [PushConstant](../../pushconstant)
* spazio dei nomi [Aspose.ThreeD.Render](../../pushconstant)
* assemblea [Aspose.3D](../../../)

---

## Write(FVector4) {#write_2}

Scrivi un vettore a 4 componenti nella costante

```csharp
public PushConstant Write(FVector4 vec)
```

| Parametro | Tipo | Descrizione |
| --- | --- | --- |
| vec | FVector4 |  |

### Guarda anche

* struct [FVector4](../../../aspose.threed.utilities/fvector4)
* class [PushConstant](../../pushconstant)
* spazio dei nomi [Aspose.ThreeD.Render](../../pushconstant)
* assemblea [Aspose.3D](../../../)

---

## Write(FVector3) {#write_1}

Scrivi un vettore a 3 componenti nella costante

```csharp
public PushConstant Write(FVector3 vec)
```

| Parametro | Tipo | Descrizione |
| --- | --- | --- |
| vec | FVector3 |  |

### Guarda anche

* struct [FVector3](../../../aspose.threed.utilities/fvector3)
* class [PushConstant](../../pushconstant)
* spazio dei nomi [Aspose.ThreeD.Render](../../pushconstant)
* assemblea [Aspose.3D](../../../)

---

## Write(float, float, float, float) {#write_5}

Scrivi un vettore a 4 componenti nella costante

```csharp
public PushConstant Write(float x, float y, float z, float w)
```

| Parametro | Tipo | Descrizione |
| --- | --- | --- |
| x | Single |  |
| y | Single |  |
| z | Single |  |
| w | Single |  |

### Guarda anche

* class [PushConstant](../../pushconstant)
* spazio dei nomi [Aspose.ThreeD.Render](../../pushconstant)
* assemblea [Aspose.3D](../../../)

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