## RendererVariableManager.MatrixWorldNormal property

Matrice per convertire normale da oggetto a spazio mondiale.

```csharp
public FMatrix4 MatrixWorldNormal { get; }
```

### Guarda anche

* struct [FMatrix4](../../../aspose.threed.utilities/fmatrix4)
* class [RendererVariableManager](../../renderervariablemanager)
* spazio dei nomi [Aspose.ThreeD.Render](../../renderervariablemanager)
* assemblea [Aspose.3D](../../../)

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