## RendererVariableManager.WorldAmbient property

Colore ambiente definito nella finestra.

```csharp
public FVector3 WorldAmbient { get; }
```

### Guarda anche

* struct [FVector3](../../../aspose.threed.utilities/fvector3)
* class [RendererVariableManager](../../renderervariablemanager)
* spazio dei nomi [Aspose.ThreeD.Render](../../renderervariablemanager)
* assemblea [Aspose.3D](../../../)

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