## ShaderProgram.Dispose method

Elimina lo shader e rilascia tutte le risorse interne.

```csharp
public virtual void Dispose()
```

### Guarda anche

* class [ShaderProgram](../../shaderprogram)
* spazio dei nomi [Aspose.ThreeD.Render](../../shaderprogram)
* assemblea [Aspose.3D](../../../)

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