AmfSaveOptions
Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.SaveOptions
public class AmfSaveOptions extends SaveOptions
Save options for AMF
Constructors
Constructor | Description |
---|---|
AmfSaveOptions() | Constructor of AmfSaveOptions |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
getClass() | |
getEnableCompression() | Whether to use compression to reduce the final file size, default value is true |
getEncoding() | Gets the default encoding for text-based files. |
getExportTextures() | Try to copy textures used in scene to output directory. |
getFileFormat() | Gets the file format that specified in current Save/Load option. |
getFileName() | The file name of the exporting/importing scene. |
getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
getFileSystemFactory() | Gets the factory class for FileSystem. |
getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
hashCode() | |
notify() | |
notifyAll() | |
setEnableCompression(boolean value) | Whether to use compression to reduce the final file size, default value is true |
setEncoding(Charset value) | Sets the default encoding for text-based files. |
setExportTextures(boolean value) | Try to copy textures used in scene to output directory. |
setFileName(String value) | The file name of the exporting/importing scene. |
setFileSystem(FileSystem value) | Allow user to handle how to manage the external dependencies during load/save. |
setFileSystemFactory(FileSystemFactory value) | Sets the factory class for FileSystem. |
setLookupPaths(ArrayList | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
toString() | |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
AmfSaveOptions()
public AmfSaveOptions()
Constructor of AmfSaveOptions
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getEnableCompression()
public boolean getEnableCompression()
Whether to use compression to reduce the final file size, default value is true
Returns: boolean
getEncoding()
public Charset getEncoding()
Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Returns: java.nio.charset.Charset
getExportTextures()
public boolean getExportTextures()
Try to copy textures used in scene to output directory.
Returns: boolean
getFileFormat()
public FileFormat getFileFormat()
Gets the file format that specified in current Save/Load option.
Returns: FileFormat
getFileName()
public String getFileName()
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Returns: java.lang.String
getFileSystem()
public FileSystem getFileSystem()
Allow user to handle how to manage the external dependencies during load/save.
Returns: FileSystem
getFileSystemFactory()
public static FileSystemFactory getFileSystemFactory()
Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Returns: FileSystemFactory
getLookupPaths()
public ArrayList<String> getLookupPaths()
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Returns: java.util.ArrayList<java.lang.String>
hashCode()
public native int hashCode()
Returns: int
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
setEnableCompression(boolean value)
public void setEnableCompression(boolean value)
Whether to use compression to reduce the final file size, default value is true
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setEncoding(Charset value)
public void setEncoding(Charset value)
Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.nio.charset.Charset | New value |
setExportTextures(boolean value)
public void setExportTextures(boolean value)
Try to copy textures used in scene to output directory.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setFileName(String value)
public void setFileName(String value)
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setFileSystem(FileSystem value)
public void setFileSystem(FileSystem value)
Allow user to handle how to manage the external dependencies during load/save.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystem | New value |
setFileSystemFactory(FileSystemFactory value)
public static void setFileSystemFactory(FileSystemFactory value)
Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystemFactory | New value |
setLookupPaths(ArrayList value)
public void setLookupPaths(ArrayList<String> value)
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.util.ArrayList<java.lang.String> | New value |
toString()
public String toString()
Returns: java.lang.String
wait()
public final void wait()
wait(long arg0)
public final void wait(long arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long | |
arg1 | int |