BonePose
Contents
[
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]Inheritance: java.lang.Object
public class BonePose
The BonePose contains the transformation matrix for a bone node
Constructors
Constructor | Description |
---|---|
BonePose() |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
getClass() | |
getMatrix() | Gets the transform matrix of the node in current pose. |
getNode() | Gets the scene node, points to a skinned skeleton node |
hashCode() | |
isLocal() | Gets if the matrix is defined in local coordinate. |
notify() | |
notifyAll() | |
setLocal(boolean value) | Sets if the matrix is defined in local coordinate. |
setMatrix(Matrix4 value) | Sets the transform matrix of the node in current pose. |
setNode(Node value) | Sets the scene node, points to a skinned skeleton node |
toString() | |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
BonePose()
public BonePose()
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getMatrix()
public Matrix4 getMatrix()
Gets the transform matrix of the node in current pose.
Returns: Matrix4 - the transform matrix of the node in current pose.
getNode()
public Node getNode()
Gets the scene node, points to a skinned skeleton node
Returns: Node - the scene node, points to a skinned skeleton node
hashCode()
public native int hashCode()
Returns: int
isLocal()
public boolean isLocal()
Gets if the matrix is defined in local coordinate.
Returns: boolean - if the matrix is defined in local coordinate.
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
setLocal(boolean value)
public void setLocal(boolean value)
Sets if the matrix is defined in local coordinate.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setMatrix(Matrix4 value)
public void setMatrix(Matrix4 value)
Sets the transform matrix of the node in current pose.
Parameters:
Parameter | Type | Description |
---|---|---|
value | Matrix4 | New value |
setNode(Node value)
public void setNode(Node value)
Sets the scene node, points to a skinned skeleton node
Parameters:
Parameter | Type | Description |
---|---|---|
value | Node | New value |
toString()
public String toString()
Returns: java.lang.String
wait()
public final void wait()
wait(long arg0)
public final void wait(long arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long | |
arg1 | int |