Light
Inheritance: java.lang.Object, com.aspose.threed.A3DObject, com.aspose.threed.SceneObject, com.aspose.threed.Entity, com.aspose.threed.Frustum
public class Light extends Frustum
The light illuminates the scene.
The formula to calculate the total attenuation of light is: A = ConstantAttenuation + (Dist * LinearAttenuation) + ((Dist^2) * QuadraticAttenuation)
Constructors
Constructor | Description |
---|---|
Light() | Initializes a new instance of the Light class. |
Light(String name) | Initializes a new instance of the Light class. |
Light(String name, LightType type) | Initializes a new instance of the Light class. |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
findProperty(String propertyName) | Finds the property. |
getAspect() | Gets the aspect ratio of the frustum |
getBoundingBox() | Gets the bounding box of current entity in its object space coordinate system. |
getCastLight() | Gets if the current light instance can illuminate other objects. |
getCastShadows() | Gets if the light can cast shadows on other objects. |
getClass() | |
getColor() | Gets the light’s color |
getConstantAttenuation() | Gets the constant attenuation to calculate the total attenuation of the light |
getDirection() | Gets the direction that the camera is looking at. |
getEntityRendererKey() | Gets the key of the entity renderer registered in the renderer |
getExcluded() | Gets whether to exclude this entity during exporting. |
getFalloff() | Gets the falloff cone angle (in degrees). |
getFarPlane() | Gets the frustum’s far plane distance. |
getHotSpot() | Gets the hot spot cone angle(in degrees). |
getIntensity() | Gets the light’s intensity, default value is 100 |
getLightType() | Gets the light’s type |
getLinearAttenuation() | Gets the linear attenuation to calculate the total attenuation of the light |
getLookAt() | Gets the the interested position that the camera is looking at. |
getName() | Gets the name. |
getNearPlane() | Gets the frustum’s near plane distance. |
getOrthoHeight() | Gets the height when frustum in orthographic projection. |
getParentNode() | Gets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
getParentNodes() | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
getProperties() | Gets the collection of all properties. |
getProperty(String property) | Get the value of specified property |
getQuadraticAttenuation() | Gets the quadratic attenuation to calculate the total attenuation of the light |
getRotationMode() | Gets the frustum’s orientation mode This property only works when the getTarget is null. |
getScene() | Gets the scene that this object belongs to |
getShadowColor() | Gets the shadow’s color. |
getTarget() | Gets the target that the camera is looking at. |
getUp() | Gets the up direction of the camera |
hashCode() | |
notify() | |
notifyAll() | |
removeProperty(Property property) | Removes a dynamic property. |
removeProperty(String property) | Remove the specified property identified by name |
setAspect(double value) | Sets the aspect ratio of the frustum |
setCastLight(boolean value) | Sets if the current light instance can illuminate other objects. |
setCastShadows(boolean value) | Sets if the light can cast shadows on other objects. |
setColor(Vector3 value) | Sets the light’s color |
setConstantAttenuation(double value) | Sets the constant attenuation to calculate the total attenuation of the light |
setDirection(Vector3 value) | Sets the direction that the camera is looking at. |
setExcluded(boolean value) | Sets whether to exclude this entity during exporting. |
setFalloff(double value) | Sets the falloff cone angle (in degrees). |
setFarPlane(double value) | Sets the frustum’s far plane distance. |
setHotSpot(double value) | Sets the hot spot cone angle(in degrees). |
setIntensity(double value) | Sets the light’s intensity, default value is 100 |
setLightType(LightType value) | Sets the light’s type |
setLinearAttenuation(double value) | Sets the linear attenuation to calculate the total attenuation of the light |
setLookAt(Vector3 value) | Sets the the interested position that the camera is looking at. |
setName(String value) | Sets the name. |
setNearPlane(double value) | Sets the frustum’s near plane distance. |
setOrthoHeight(double value) | Sets the height when frustum in orthographic projection. |
setParentNode(Node value) | Sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
setProperty(String property, Object value) | Sets the value of specified property |
setQuadraticAttenuation(double value) | Sets the quadratic attenuation to calculate the total attenuation of the light |
setRotationMode(RotationMode value) | Sets the frustum’s orientation mode This property only works when the getTarget is null. |
setShadowColor(Vector3 value) | Sets the shadow’s color. |
setTarget(Node value) | Sets the target that the camera is looking at. |
setUp(Vector3 value) | Sets the up direction of the camera |
toString() | |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
Light()
public Light()
Initializes a new instance of the Light class.
Light(String name)
public Light(String name)
Initializes a new instance of the Light class.
Parameters:
Parameter | Type | Description |
---|---|---|
name | java.lang.String | Name |
Light(String name, LightType type)
public Light(String name, LightType type)
Initializes a new instance of the Light class.
Parameters:
Parameter | Type | Description |
---|---|---|
name | java.lang.String | Name |
type | LightType | New light’s type |
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
findProperty(String propertyName)
public Property findProperty(String propertyName)
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
Parameters:
Parameter | Type | Description |
---|---|---|
propertyName | java.lang.String | Property name. |
Returns: Property - The property.
getAspect()
public double getAspect()
Gets the aspect ratio of the frustum
Returns: double
getBoundingBox()
public BoundingBox getBoundingBox()
Gets the bounding box of current entity in its object space coordinate system. Example: The following code shows how to calculate the bounding box of a shape
Entity entity = new Sphere();
entity.setRadius(10);
var bbox = entity.getBoundingBox();
System.out.printf("The bounding box of the entity is %s ~ %s", bbox.getMinimum(), bbox.getMaximum());
Returns: BoundingBox
getCastLight()
public boolean getCastLight()
Gets if the current light instance can illuminate other objects.
Returns: boolean
getCastShadows()
public boolean getCastShadows()
Gets if the light can cast shadows on other objects.
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getColor()
public Vector3 getColor()
Gets the light’s color
Returns: Vector3
getConstantAttenuation()
public double getConstantAttenuation()
Gets the constant attenuation to calculate the total attenuation of the light
Returns: double
getDirection()
public Vector3 getDirection()
Gets the direction that the camera is looking at. Changes on this property will also affects the getLookAt and getTarget.
Returns: Vector3
getEntityRendererKey()
public EntityRendererKey getEntityRendererKey()
Gets the key of the entity renderer registered in the renderer
Returns: EntityRendererKey
getExcluded()
public boolean getExcluded()
Gets whether to exclude this entity during exporting.
Returns: boolean
getFalloff()
public double getFalloff()
Gets the falloff cone angle (in degrees).
Returns: double
getFarPlane()
public double getFarPlane()
Gets the frustum’s far plane distance.
Returns: double
getHotSpot()
public double getHotSpot()
Gets the hot spot cone angle(in degrees).
Returns: double
getIntensity()
public double getIntensity()
Gets the light’s intensity, default value is 100
Returns: double
getLightType()
public LightType getLightType()
Gets the light’s type
Returns: LightType
getLinearAttenuation()
public double getLinearAttenuation()
Gets the linear attenuation to calculate the total attenuation of the light
Returns: double
getLookAt()
public Vector3 getLookAt()
Gets the the interested position that the camera is looking at.
Returns: Vector3
getName()
public String getName()
Gets the name.
Returns: java.lang.String
getNearPlane()
public double getNearPlane()
Gets the frustum’s near plane distance.
Returns: double
getOrthoHeight()
public double getOrthoHeight()
Gets the height when frustum in orthographic projection.
Returns: double
getParentNode()
public Node getParentNode()
Gets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
Returns: Node
getParentNodes()
public ArrayList<Node> getParentNodes()
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Returns: java.util.ArrayList<com.aspose.threed.Node>
getProperties()
public PropertyCollection getProperties()
Gets the collection of all properties.
Returns: PropertyCollection
getProperty(String property)
public Object getProperty(String property)
Get the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
Returns: java.lang.Object - The value of the found property
getQuadraticAttenuation()
public double getQuadraticAttenuation()
Gets the quadratic attenuation to calculate the total attenuation of the light
Returns: double
getRotationMode()
public RotationMode getRotationMode()
Gets the frustum’s orientation mode This property only works when the getTarget is null. If the value is RotationMode.FIXED_TARGET, the direction is always calculated by the property getLookAt Otherwise the getLookAt is always calculated by the getDirection
Returns: RotationMode
getScene()
public Scene getScene()
Gets the scene that this object belongs to
Returns: Scene
getShadowColor()
public Vector3 getShadowColor()
Gets the shadow’s color.
Returns: Vector3
getTarget()
public Node getTarget()
Gets the target that the camera is looking at. If the user supports this property, it should be prior to getLookAt property.
Returns: Node
getUp()
public Vector3 getUp()
Gets the up direction of the camera
Returns: Vector3
hashCode()
public native int hashCode()
Returns: int
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
removeProperty(Property property)
public boolean removeProperty(Property property)
Removes a dynamic property.
Parameters:
Parameter | Type | Description |
---|---|---|
property | Property | Which property to remove |
Returns: boolean - true if the property is successfully removed
removeProperty(String property)
public boolean removeProperty(String property)
Remove the specified property identified by name
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String |
Returns: boolean
setAspect(double value)
public void setAspect(double value)
Sets the aspect ratio of the frustum
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setCastLight(boolean value)
public void setCastLight(boolean value)
Sets if the current light instance can illuminate other objects.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setCastShadows(boolean value)
public void setCastShadows(boolean value)
Sets if the light can cast shadows on other objects.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setColor(Vector3 value)
public void setColor(Vector3 value)
Sets the light’s color
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
setConstantAttenuation(double value)
public void setConstantAttenuation(double value)
Sets the constant attenuation to calculate the total attenuation of the light
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setDirection(Vector3 value)
public void setDirection(Vector3 value)
Sets the direction that the camera is looking at. Changes on this property will also affects the getLookAt and getTarget.
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
setExcluded(boolean value)
public void setExcluded(boolean value)
Sets whether to exclude this entity during exporting.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setFalloff(double value)
public void setFalloff(double value)
Sets the falloff cone angle (in degrees).
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setFarPlane(double value)
public void setFarPlane(double value)
Sets the frustum’s far plane distance.
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setHotSpot(double value)
public void setHotSpot(double value)
Sets the hot spot cone angle(in degrees).
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setIntensity(double value)
public void setIntensity(double value)
Sets the light’s intensity, default value is 100
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setLightType(LightType value)
public void setLightType(LightType value)
Sets the light’s type
Parameters:
Parameter | Type | Description |
---|---|---|
value | LightType | New value |
setLinearAttenuation(double value)
public void setLinearAttenuation(double value)
Sets the linear attenuation to calculate the total attenuation of the light
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setLookAt(Vector3 value)
public void setLookAt(Vector3 value)
Sets the the interested position that the camera is looking at.
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
setName(String value)
public void setName(String value)
Sets the name.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setNearPlane(double value)
public void setNearPlane(double value)
Sets the frustum’s near plane distance.
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setOrthoHeight(double value)
public void setOrthoHeight(double value)
Sets the height when frustum in orthographic projection.
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setParentNode(Node value)
public void setParentNode(Node value)
Sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
Parameters:
Parameter | Type | Description |
---|---|---|
value | Node | New value |
setProperty(String property, Object value)
public void setProperty(String property, Object value)
Sets the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
value | java.lang.Object | The value of the property |
setQuadraticAttenuation(double value)
public void setQuadraticAttenuation(double value)
Sets the quadratic attenuation to calculate the total attenuation of the light
Parameters:
Parameter | Type | Description |
---|---|---|
value | double | New value |
setRotationMode(RotationMode value)
public void setRotationMode(RotationMode value)
Sets the frustum’s orientation mode This property only works when the getTarget is null. If the value is RotationMode.FIXED_TARGET, the direction is always calculated by the property getLookAt Otherwise the getLookAt is always calculated by the getDirection
Parameters:
Parameter | Type | Description |
---|---|---|
value | RotationMode | New value |
setShadowColor(Vector3 value)
public void setShadowColor(Vector3 value)
Sets the shadow’s color.
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
setTarget(Node value)
public void setTarget(Node value)
Sets the target that the camera is looking at. If the user supports this property, it should be prior to getLookAt property.
Parameters:
Parameter | Type | Description |
---|---|---|
value | Node | New value |
setUp(Vector3 value)
public void setUp(Vector3 value)
Sets the up direction of the camera
Parameters:
Parameter | Type | Description |
---|---|---|
value | Vector3 | New value |
toString()
public String toString()
Returns: java.lang.String
wait()
public final void wait()
wait(long arg0)
public final void wait(long arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long | |
arg1 | int |