PbrSpecularMaterial

Inheritance: java.lang.Object, com.aspose.threed.A3DObject, com.aspose.threed.Material

public class PbrSpecularMaterial extends Material

Material for physically based rendering based on diffuse color/specular/glossiness

Constructors

ConstructorDescription
PbrSpecularMaterial()Constructor of the PbrSpecularMaterial

Fields

FieldDescription
MAP_AMBIENTUsed in setTexture to assign a ambient texture mapping.
MAP_DIFFUSEUsed in setTexture to assign a diffuse texture mapping.
MAP_EMISSIVEUsed in setTexture to assign a emissive texture mapping.
MAP_NORMALUsed in setTexture to assign a normal texture mapping.
MAP_SPECULARUsed in setTexture to assign a specular texture mapping.
MAP_SPECULAR_GLOSSINESSThe texture map for specular glossiness

Methods

MethodDescription
equals(Object arg0)
findProperty(String propertyName)Finds the property.
getClass()
getDiffuse()Gets the diffuse color of the material, default value is (1, 1, 1)
getDiffuseTexture()Gets the texture for diffuse
getEmissiveColor()Gets the emissive color, default value is (0, 0, 0)
getEmissiveTexture()Gets the texture for emissive
getGlossinessFactor()Gets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1]
getName()Gets the name.
getNormalTexture()Gets the texture of normal mapping
getProperties()Gets the collection of all properties.
getProperty(String property)Get the value of specified property
getSpecular()Gets the specular color of the material, default value is (1, 1, 1).
getSpecularGlossinessTexture()Gets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness.
getTexture(String slotName)Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name
getTransparency()Gets the transparency factor.
hashCode()
iterator()Gets the enumerator to enumerate internal texture slots.
notify()
notifyAll()
removeProperty(Property property)Removes a dynamic property.
removeProperty(String property)Remove the specified property identified by name
setDiffuse(Vector3 value)Sets the diffuse color of the material, default value is (1, 1, 1)
setDiffuseTexture(TextureBase value)Sets the texture for diffuse
setEmissiveColor(Vector3 value)Sets the emissive color, default value is (0, 0, 0)
setEmissiveTexture(TextureBase value)Sets the texture for emissive
setGlossinessFactor(double value)Sets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1]
setName(String value)Sets the name.
setNormalTexture(TextureBase value)Sets the texture of normal mapping
setProperty(String property, Object value)Sets the value of specified property
setSpecular(Vector3 value)Sets the specular color of the material, default value is (1, 1, 1).
setSpecularGlossinessTexture(TextureBase value)Sets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness.
setTexture(String slotName, TextureBase texture)Sets the texture to specified slot
setTransparency(double value)Sets the transparency factor.
toString()Formats object to string
wait()
wait(long arg0)
wait(long arg0, int arg1)

PbrSpecularMaterial()

public PbrSpecularMaterial()

Constructor of the PbrSpecularMaterial

MAP_AMBIENT

public static final String MAP_AMBIENT

Used in setTexture to assign a ambient texture mapping.

MAP_DIFFUSE

public static final String MAP_DIFFUSE

Used in setTexture to assign a diffuse texture mapping.

MAP_EMISSIVE

public static final String MAP_EMISSIVE

Used in setTexture to assign a emissive texture mapping.

MAP_NORMAL

public static final String MAP_NORMAL

Used in setTexture to assign a normal texture mapping.

MAP_SPECULAR

public static final String MAP_SPECULAR

Used in setTexture to assign a specular texture mapping.

MAP_SPECULAR_GLOSSINESS

public static final String MAP_SPECULAR_GLOSSINESS

The texture map for specular glossiness

equals(Object arg0)

public boolean equals(Object arg0)

Parameters:

ParameterTypeDescription
arg0java.lang.Object

Returns: boolean

findProperty(String propertyName)

public Property findProperty(String propertyName)

Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)

Parameters:

ParameterTypeDescription
propertyNamejava.lang.StringProperty name.

Returns: Property - The property.

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getDiffuse()

public Vector3 getDiffuse()

Gets the diffuse color of the material, default value is (1, 1, 1)

Returns: Vector3

getDiffuseTexture()

public TextureBase getDiffuseTexture()

Gets the texture for diffuse

Returns: TextureBase

getEmissiveColor()

public Vector3 getEmissiveColor()

Gets the emissive color, default value is (0, 0, 0)

Returns: Vector3

getEmissiveTexture()

public TextureBase getEmissiveTexture()

Gets the texture for emissive

Returns: TextureBase

getGlossinessFactor()

public double getGlossinessFactor()

Gets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1]

Returns: double

getName()

public String getName()

Gets the name.

Returns: java.lang.String

getNormalTexture()

public TextureBase getNormalTexture()

Gets the texture of normal mapping

Returns: TextureBase

getProperties()

public PropertyCollection getProperties()

Gets the collection of all properties.

Returns: PropertyCollection

getProperty(String property)

public Object getProperty(String property)

Get the value of specified property

Parameters:

ParameterTypeDescription
propertyjava.lang.StringProperty name

Returns: java.lang.Object - The value of the found property

getSpecular()

public Vector3 getSpecular()

Gets the specular color of the material, default value is (1, 1, 1).

Returns: Vector3

getSpecularGlossinessTexture()

public TextureBase getSpecularGlossinessTexture()

Gets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness.

Returns: TextureBase

getTexture(String slotName)

public TextureBase getTexture(String slotName)

Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name

Parameters:

ParameterTypeDescription
slotNamejava.lang.StringSlot name.

Returns: TextureBase - The texture. Example:

var mat = new LambertMaterial();
     var tex = new Texture();
     tex.setFileName("diffuse.png");
     mat.setTexture(Material.MAP_DIFFUSE, tex);
     tex = (Texture)mat.getTexture(Material.MAP_DIFFUSE);

getTransparency()

public double getTransparency()

Gets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped.

Returns: double

hashCode()

public native int hashCode()

Returns: int

iterator()

public Iterator<TextureSlot> iterator()

Gets the enumerator to enumerate internal texture slots.

Returns: java.util.Iterator<com.aspose.threed.TextureSlot>

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

removeProperty(Property property)

public boolean removeProperty(Property property)

Removes a dynamic property.

Parameters:

ParameterTypeDescription
propertyPropertyWhich property to remove

Returns: boolean - true if the property is successfully removed

removeProperty(String property)

public boolean removeProperty(String property)

Remove the specified property identified by name

Parameters:

ParameterTypeDescription
propertyjava.lang.String

Returns: boolean

setDiffuse(Vector3 value)

public void setDiffuse(Vector3 value)

Sets the diffuse color of the material, default value is (1, 1, 1)

Parameters:

ParameterTypeDescription
valueVector3New value

setDiffuseTexture(TextureBase value)

public void setDiffuseTexture(TextureBase value)

Sets the texture for diffuse

Parameters:

ParameterTypeDescription
valueTextureBaseNew value

setEmissiveColor(Vector3 value)

public void setEmissiveColor(Vector3 value)

Sets the emissive color, default value is (0, 0, 0)

Parameters:

ParameterTypeDescription
valueVector3New value

setEmissiveTexture(TextureBase value)

public void setEmissiveTexture(TextureBase value)

Sets the texture for emissive

Parameters:

ParameterTypeDescription
valueTextureBaseNew value

setGlossinessFactor(double value)

public void setGlossinessFactor(double value)

Sets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1]

Parameters:

ParameterTypeDescription
valuedoubleNew value

setName(String value)

public void setName(String value)

Sets the name.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setNormalTexture(TextureBase value)

public void setNormalTexture(TextureBase value)

Sets the texture of normal mapping

Parameters:

ParameterTypeDescription
valueTextureBaseNew value

setProperty(String property, Object value)

public void setProperty(String property, Object value)

Sets the value of specified property

Parameters:

ParameterTypeDescription
propertyjava.lang.StringProperty name
valuejava.lang.ObjectThe value of the property

setSpecular(Vector3 value)

public void setSpecular(Vector3 value)

Sets the specular color of the material, default value is (1, 1, 1).

Parameters:

ParameterTypeDescription
valueVector3New value

setSpecularGlossinessTexture(TextureBase value)

public void setSpecularGlossinessTexture(TextureBase value)

Sets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness.

Parameters:

ParameterTypeDescription
valueTextureBaseNew value

setTexture(String slotName, TextureBase texture)

public void setTexture(String slotName, TextureBase texture)

Sets the texture to specified slot

Parameters:

ParameterTypeDescription
slotNamejava.lang.StringSlot name.
textureTextureBaseTexture. Example:
var mat = new LambertMaterial();
     var tex = new Texture();
     tex.setFileName("diffuse.png");
     mat.setTexture(Material.MAP_NORMAL, tex);
``` |

### setTransparency(double value) {#setTransparency-double-}

public void setTransparency(double value)



Sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped.

**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| value | double | New value |

### toString() {#toString--}

public String toString()



Formats object to string

**Returns:**
java.lang.String - Object string
### wait() {#wait--}

public final void wait()





### wait(long arg0) {#wait-long-}

public final void wait(long arg0)





**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long |  |

### wait(long arg0, int arg1) {#wait-long-int-}

public final void wait(long arg0, int arg1)





**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long |  |
| arg1 | int |  |