PlyLoadOptions
Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.LoadOptions
public class PlyLoadOptions extends LoadOptions
Load options for PLY files
Constructors
Constructor | Description |
---|---|
PlyLoadOptions() | Constructor of PlyLoadOptions |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
getClass() | |
getEncoding() | Gets the default encoding for text-based files. |
getFileFormat() | Gets the file format that specified in current Save/Load option. |
getFileName() | The file name of the exporting/importing scene. |
getFileSystem() | Allow user to handle how to manage the external dependencies during load/save. |
getFileSystemFactory() | Gets the factory class for FileSystem. |
getFlipCoordinateSystem() | Gets flip coordinate system of control points/normal during importing/exporting. |
getLookupPaths() | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
hashCode() | |
notify() | |
notifyAll() | |
setEncoding(Charset value) | Sets the default encoding for text-based files. |
setFileName(String value) | The file name of the exporting/importing scene. |
setFileSystem(FileSystem value) | Allow user to handle how to manage the external dependencies during load/save. |
setFileSystemFactory(FileSystemFactory value) | Sets the factory class for FileSystem. |
setFlipCoordinateSystem(boolean value) | Sets flip coordinate system of control points/normal during importing/exporting. |
setLookupPaths(ArrayList | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load. |
toString() | |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
PlyLoadOptions()
public PlyLoadOptions()
Constructor of PlyLoadOptions
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getEncoding()
public Charset getEncoding()
Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Returns: java.nio.charset.Charset
getFileFormat()
public FileFormat getFileFormat()
Gets the file format that specified in current Save/Load option.
Returns: FileFormat
getFileName()
public String getFileName()
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Returns: java.lang.String
getFileSystem()
public FileSystem getFileSystem()
Allow user to handle how to manage the external dependencies during load/save.
Returns: FileSystem
getFileSystemFactory()
public static FileSystemFactory getFileSystemFactory()
Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Returns: FileSystemFactory
getFlipCoordinateSystem()
public boolean getFlipCoordinateSystem()
Gets flip coordinate system of control points/normal during importing/exporting.
Returns: boolean
getLookupPaths()
public ArrayList<String> getLookupPaths()
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Returns: java.util.ArrayList<java.lang.String>
hashCode()
public native int hashCode()
Returns: int
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
setEncoding(Charset value)
public void setEncoding(Charset value)
Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.nio.charset.Charset | New value |
setFileName(String value)
public void setFileName(String value)
The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setFileSystem(FileSystem value)
public void setFileSystem(FileSystem value)
Allow user to handle how to manage the external dependencies during load/save.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystem | New value |
setFileSystemFactory(FileSystemFactory value)
public static void setFileSystemFactory(FileSystemFactory value)
Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.
Parameters:
Parameter | Type | Description |
---|---|---|
value | FileSystemFactory | New value |
setFlipCoordinateSystem(boolean value)
public void setFlipCoordinateSystem(boolean value)
Sets flip coordinate system of control points/normal during importing/exporting.
Parameters:
Parameter | Type | Description |
---|---|---|
value | boolean | New value |
setLookupPaths(ArrayList value)
public void setLookupPaths(ArrayList<String> value)
Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.util.ArrayList<java.lang.String> | New value |
toString()
public String toString()
Returns: java.lang.String
wait()
public final void wait()
wait(long arg0)
public final void wait(long arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long |
wait(long arg0, int arg1)
public final void wait(long arg0, int arg1)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | long | |
arg1 | int |