ShaderMaterial
Inheritance: java.lang.Object, com.aspose.threed.A3DObject, com.aspose.threed.Material
public class ShaderMaterial extends Material
A shader material allows to describe the material by external rendering engine or shader language. ShaderMaterial uses ShaderTechnique to describe the concrete rendering details, and the most suitable one will be used according to the final rendering platform. For example, your ShaderMaterial instance can have two technique, one is defined by HLSL, and another is defined by GLSL Under non-window platform the GLSL should be used instead of HLSL
Constructors
Constructor | Description |
---|---|
ShaderMaterial() | Initializes a new instance of the ShaderMaterial class. |
ShaderMaterial(String name) | Initializes a new instance of the ShaderMaterial class. |
Fields
Field | Description |
---|---|
MAP_AMBIENT | Used in setTexture to assign a ambient texture mapping. |
MAP_DIFFUSE | Used in setTexture to assign a diffuse texture mapping. |
MAP_EMISSIVE | Used in setTexture to assign a emissive texture mapping. |
MAP_NORMAL | Used in setTexture to assign a normal texture mapping. |
MAP_SPECULAR | Used in setTexture to assign a specular texture mapping. |
Methods
Method | Description |
---|---|
equals(Object arg0) | |
findProperty(String propertyName) | Finds the property. |
getClass() | |
getName() | Gets the name. |
getProperties() | Gets the collection of all properties. |
getProperty(String property) | Get the value of specified property |
getTechniques() | Gets all available techniques defined in this material. |
getTexture(String slotName) | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
hashCode() | |
iterator() | Gets the enumerator to enumerate internal texture slots. |
notify() | |
notifyAll() | |
removeProperty(Property property) | Removes a dynamic property. |
removeProperty(String property) | Remove the specified property identified by name |
setName(String value) | Sets the name. |
setProperty(String property, Object value) | Sets the value of specified property |
setTexture(String slotName, TextureBase texture) | Sets the texture to specified slot |
toString() | Formats object to string |
wait() | |
wait(long arg0) | |
wait(long arg0, int arg1) |
ShaderMaterial()
public ShaderMaterial()
Initializes a new instance of the ShaderMaterial class.
ShaderMaterial(String name)
public ShaderMaterial(String name)
Initializes a new instance of the ShaderMaterial class.
Parameters:
Parameter | Type | Description |
---|---|---|
name | java.lang.String | Name |
MAP_AMBIENT
public static final String MAP_AMBIENT
Used in setTexture to assign a ambient texture mapping.
MAP_DIFFUSE
public static final String MAP_DIFFUSE
Used in setTexture to assign a diffuse texture mapping.
MAP_EMISSIVE
public static final String MAP_EMISSIVE
Used in setTexture to assign a emissive texture mapping.
MAP_NORMAL
public static final String MAP_NORMAL
Used in setTexture to assign a normal texture mapping.
MAP_SPECULAR
public static final String MAP_SPECULAR
Used in setTexture to assign a specular texture mapping.
equals(Object arg0)
public boolean equals(Object arg0)
Parameters:
Parameter | Type | Description |
---|---|---|
arg0 | java.lang.Object |
Returns: boolean
findProperty(String propertyName)
public Property findProperty(String propertyName)
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
Parameters:
Parameter | Type | Description |
---|---|---|
propertyName | java.lang.String | Property name. |
Returns: Property - The property.
getClass()
public final native Class<?> getClass()
Returns: java.lang.Class
getName()
public String getName()
Gets the name.
Returns: java.lang.String
getProperties()
public PropertyCollection getProperties()
Gets the collection of all properties.
Returns: PropertyCollection
getProperty(String property)
public Object getProperty(String property)
Get the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
Returns: java.lang.Object - The value of the found property
getTechniques()
public List<ShaderTechnique> getTechniques()
Gets all available techniques defined in this material.
Returns: java.util.List<com.aspose.threed.ShaderTechnique>
getTexture(String slotName)
public TextureBase getTexture(String slotName)
Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name
Parameters:
Parameter | Type | Description |
---|---|---|
slotName | java.lang.String | Slot name. |
Returns: TextureBase - The texture. Example:
var mat = new LambertMaterial();
var tex = new Texture();
tex.setFileName("diffuse.png");
mat.setTexture(Material.MAP_DIFFUSE, tex);
tex = (Texture)mat.getTexture(Material.MAP_DIFFUSE);
hashCode()
public native int hashCode()
Returns: int
iterator()
public Iterator<TextureSlot> iterator()
Gets the enumerator to enumerate internal texture slots.
Returns: java.util.Iterator<com.aspose.threed.TextureSlot>
notify()
public final native void notify()
notifyAll()
public final native void notifyAll()
removeProperty(Property property)
public boolean removeProperty(Property property)
Removes a dynamic property.
Parameters:
Parameter | Type | Description |
---|---|---|
property | Property | Which property to remove |
Returns: boolean - true if the property is successfully removed
removeProperty(String property)
public boolean removeProperty(String property)
Remove the specified property identified by name
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String |
Returns: boolean
setName(String value)
public void setName(String value)
Sets the name.
Parameters:
Parameter | Type | Description |
---|---|---|
value | java.lang.String | New value |
setProperty(String property, Object value)
public void setProperty(String property, Object value)
Sets the value of specified property
Parameters:
Parameter | Type | Description |
---|---|---|
property | java.lang.String | Property name |
value | java.lang.Object | The value of the property |
setTexture(String slotName, TextureBase texture)
public void setTexture(String slotName, TextureBase texture)
Sets the texture to specified slot
Parameters:
Parameter | Type | Description |
---|---|---|
slotName | java.lang.String | Slot name. |
texture | TextureBase | Texture. Example: |
var mat = new LambertMaterial();
var tex = new Texture();
tex.setFileName("diffuse.png");
mat.setTexture(Material.MAP_NORMAL, tex);
``` |
### toString() {#toString--}
public String toString()
Formats object to string
**Returns:**
java.lang.String - Object string
### wait() {#wait--}
public final void wait()
### wait(long arg0) {#wait-long-}
public final void wait(long arg0)
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long | |
### wait(long arg0, int arg1) {#wait-long-int-}
public final void wait(long arg0, int arg1)
**Parameters:**
| Parameter | Type | Description |
| --- | --- | --- |
| arg0 | long | |
| arg1 | int | |