ShadingLanguage

Inheritance: java.lang.Object, java.lang.Enum

public enum ShadingLanguage extends Enum<ShadingLanguage>

Commonly used shading languages

Fields

FieldDescription
AGALAdobe Graphics Assembly Language
ARB_ASSEMBLYARB assembly language is a low-level shading language created by OpenGL Architecture Review Board to standardize GPU instructions.
CGFXNVIDIA Cg
DIRECTX_SHADER_ASSEMBLYThe DirectX shader assembly language
GELATOThe gelato shading language
GLSLThe GLSL
HLSLDirectX High-Level Shader language
HOUDINIVEXHoudini VEX Shading language
MENTAL_RAYMental Ray Shader language
METALiOS Metal Shading language
OPEN_SHADING_LANGUAGEOpen shading language is developed by Sony Pictures Imageworks used in its Arnold renderer.
PSSLPlayStation Shader Language
RENDER_MANRenderMan shading language.
SFXSFX

Methods

MethodDescription
valueOf(Class arg0, String arg1)
compareTo(E arg0)
describeConstable()
equals(Object arg0)
getClass()
getDeclaringClass()
hashCode()
name()
notify()
notifyAll()
ordinal()
toString()
valueOf(String name)
values()
wait()
wait(long arg0)
wait(long arg0, int arg1)

AGAL

public static final ShadingLanguage AGAL

Adobe Graphics Assembly Language

ARB_ASSEMBLY

public static final ShadingLanguage ARB_ASSEMBLY

ARB assembly language is a low-level shading language created by OpenGL Architecture Review Board to standardize GPU instructions.

CGFX

public static final ShadingLanguage CGFX

NVIDIA Cg

DIRECTX_SHADER_ASSEMBLY

public static final ShadingLanguage DIRECTX_SHADER_ASSEMBLY

The DirectX shader assembly language

GELATO

public static final ShadingLanguage GELATO

The gelato shading language

GLSL

public static final ShadingLanguage GLSL

The GLSL

HLSL

public static final ShadingLanguage HLSL

DirectX High-Level Shader language

HOUDINIVEX

public static final ShadingLanguage HOUDINIVEX

Houdini VEX Shading language

MENTAL_RAY

public static final ShadingLanguage MENTAL_RAY

Mental Ray Shader language

METAL

public static final ShadingLanguage METAL

iOS Metal Shading language

OPEN_SHADING_LANGUAGE

public static final ShadingLanguage OPEN_SHADING_LANGUAGE

Open shading language is developed by Sony Pictures Imageworks used in its Arnold renderer.

PSSL

public static final ShadingLanguage PSSL

PlayStation Shader Language

RENDER_MAN

public static final ShadingLanguage RENDER_MAN

RenderMan shading language.

SFX

public static final ShadingLanguage SFX

SFX

valueOf(Class arg0, String arg1)

public static T <T>valueOf(Class<T> arg0, String arg1)

Parameters:

ParameterTypeDescription
arg0java.lang.Class
arg1java.lang.String

Returns: T

compareTo(E arg0)

public final int compareTo(E arg0)

Parameters:

ParameterTypeDescription
arg0E

Returns: int

describeConstable()

public final Optional<Enum.EnumDesc<E>> describeConstable()

Returns: java.util.Optional<java.lang.Enum.EnumDesc>

equals(Object arg0)

public final boolean equals(Object arg0)

Parameters:

ParameterTypeDescription
arg0java.lang.Object

Returns: boolean

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getDeclaringClass()

public final Class<E> getDeclaringClass()

Returns: java.lang.Class

hashCode()

public final int hashCode()

Returns: int

name()

public final String name()

Returns: java.lang.String

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

ordinal()

public final int ordinal()

Returns: int

toString()

public String toString()

Returns: java.lang.String

valueOf(String name)

public static ShadingLanguage valueOf(String name)

Parameters:

ParameterTypeDescription
namejava.lang.String

Returns: ShadingLanguage

values()

public static ShadingLanguage[] values()

Returns: com.aspose.threed.ShadingLanguage[]

wait()

public final void wait()

wait(long arg0)

public final native void wait(long arg0)

Parameters:

ParameterTypeDescription
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

ParameterTypeDescription
arg0long
arg1int