U3dSaveOptions

Inheritance: java.lang.Object, com.aspose.threed.IOConfig, com.aspose.threed.SaveOptions

public class U3dSaveOptions extends SaveOptions

Save options for universal 3d

Constructors

ConstructorDescription
U3dSaveOptions()Constructor of U3dSaveOptions

Methods

MethodDescription
equals(Object arg0)
getClass()
getEmbedTextures()Embed the external textures into the U3D file, default value is false.
getEncoding()Gets the default encoding for text-based files.
getExportNormals()Gets whether to export normal data.
getExportTextureCoordinates()Gets whether to export texture coordinates.
getExportTextures()Try to copy textures used in scene to output directory.
getExportVertexDiffuse()Gets whether to export vertex’s diffuse color.
getExportVertexSpecular()Gets whether to export vertex’ specular color.
getFileFormat()Gets the file format that specified in current Save/Load option.
getFileName()The file name of the exporting/importing scene.
getFileSystem()Allow user to handle how to manage the external dependencies during load/save.
getFileSystemFactory()Gets the factory class for FileSystem.
getFlipCoordinateSystem()Gets whether flip coordinate system of control points/normal during importing/exporting.
getLookupPaths()Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
getMeshCompression()Gets whether to enable mesh data compression.
hashCode()
notify()
notifyAll()
setEmbedTextures(boolean value)Embed the external textures into the U3D file, default value is false.
setEncoding(Charset value)Sets the default encoding for text-based files.
setExportNormals(boolean value)Sets whether to export normal data.
setExportTextureCoordinates(boolean value)Sets whether to export texture coordinates.
setExportTextures(boolean value)Try to copy textures used in scene to output directory.
setExportVertexDiffuse(boolean value)Sets whether to export vertex’s diffuse color.
setExportVertexSpecular(boolean value)Sets whether to export vertex’ specular color.
setFileName(String value)The file name of the exporting/importing scene.
setFileSystem(FileSystem value)Allow user to handle how to manage the external dependencies during load/save.
setFileSystemFactory(FileSystemFactory value)Sets the factory class for FileSystem.
setFlipCoordinateSystem(boolean value)Sets whether flip coordinate system of control points/normal during importing/exporting.
setLookupPaths(ArrayList value)Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
setMeshCompression(boolean value)Sets whether to enable mesh data compression.
toString()
wait()
wait(long arg0)
wait(long arg0, int arg1)

U3dSaveOptions()

public U3dSaveOptions()

Constructor of U3dSaveOptions

equals(Object arg0)

public boolean equals(Object arg0)

Parameters:

ParameterTypeDescription
arg0java.lang.Object

Returns: boolean

getClass()

public final native Class<?> getClass()

Returns: java.lang.Class

getEmbedTextures()

public boolean getEmbedTextures()

Embed the external textures into the U3D file, default value is false.

Returns: boolean

getEncoding()

public Charset getEncoding()

Gets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

Returns: java.nio.charset.Charset

getExportNormals()

public boolean getExportNormals()

Gets whether to export normal data.

Returns: boolean

getExportTextureCoordinates()

public boolean getExportTextureCoordinates()

Gets whether to export texture coordinates.

Returns: boolean

getExportTextures()

public boolean getExportTextures()

Try to copy textures used in scene to output directory.

Returns: boolean

getExportVertexDiffuse()

public boolean getExportVertexDiffuse()

Gets whether to export vertex’s diffuse color.

Returns: boolean

getExportVertexSpecular()

public boolean getExportVertexSpecular()

Gets whether to export vertex’ specular color.

Returns: boolean

getFileFormat()

public FileFormat getFileFormat()

Gets the file format that specified in current Save/Load option.

Returns: FileFormat

getFileName()

public String getFileName()

The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

Returns: java.lang.String

getFileSystem()

public FileSystem getFileSystem()

Allow user to handle how to manage the external dependencies during load/save.

Returns: FileSystem

getFileSystemFactory()

public static FileSystemFactory getFileSystemFactory()

Gets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.

Returns: FileSystemFactory

getFlipCoordinateSystem()

public boolean getFlipCoordinateSystem()

Gets whether flip coordinate system of control points/normal during importing/exporting.

Returns: boolean

getLookupPaths()

public ArrayList<String> getLookupPaths()

Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

Returns: java.util.ArrayList<java.lang.String>

getMeshCompression()

public boolean getMeshCompression()

Gets whether to enable mesh data compression.

Returns: boolean

hashCode()

public native int hashCode()

Returns: int

notify()

public final native void notify()

notifyAll()

public final native void notifyAll()

setEmbedTextures(boolean value)

public void setEmbedTextures(boolean value)

Embed the external textures into the U3D file, default value is false.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setEncoding(Charset value)

public void setEncoding(Charset value)

Sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.

Parameters:

ParameterTypeDescription
valuejava.nio.charset.CharsetNew value

setExportNormals(boolean value)

public void setExportNormals(boolean value)

Sets whether to export normal data.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setExportTextureCoordinates(boolean value)

public void setExportTextureCoordinates(boolean value)

Sets whether to export texture coordinates.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setExportTextures(boolean value)

public void setExportTextures(boolean value)

Try to copy textures used in scene to output directory.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setExportVertexDiffuse(boolean value)

public void setExportVertexDiffuse(boolean value)

Sets whether to export vertex’s diffuse color.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setExportVertexSpecular(boolean value)

public void setExportVertexSpecular(boolean value)

Sets whether to export vertex’ specular color.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setFileName(String value)

public void setFileName(String value)

The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.

Parameters:

ParameterTypeDescription
valuejava.lang.StringNew value

setFileSystem(FileSystem value)

public void setFileSystem(FileSystem value)

Allow user to handle how to manage the external dependencies during load/save.

Parameters:

ParameterTypeDescription
valueFileSystemNew value

setFileSystemFactory(FileSystemFactory value)

public static void setFileSystemFactory(FileSystemFactory value)

Sets the factory class for FileSystem. The default factory will create LocalFileSystem which is not suitable for server environment.

Parameters:

ParameterTypeDescription
valueFileSystemFactoryNew value

setFlipCoordinateSystem(boolean value)

public void setFlipCoordinateSystem(boolean value)

Sets whether flip coordinate system of control points/normal during importing/exporting.

Parameters:

ParameterTypeDescription
valuebooleanNew value

setLookupPaths(ArrayList value)

public void setLookupPaths(ArrayList<String> value)

Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.

Parameters:

ParameterTypeDescription
valuejava.util.ArrayList<java.lang.String>New value

setMeshCompression(boolean value)

public void setMeshCompression(boolean value)

Sets whether to enable mesh data compression.

Parameters:

ParameterTypeDescription
valuebooleanNew value

toString()

public String toString()

Returns: java.lang.String

wait()

public final void wait()

wait(long arg0)

public final void wait(long arg0)

Parameters:

ParameterTypeDescription
arg0long

wait(long arg0, int arg1)

public final void wait(long arg0, int arg1)

Parameters:

ParameterTypeDescription
arg0long
arg1int