## RendererVariableManager.ShadowCaster property

세계 좌표계에서 그림자 캐스터의 위치

```csharp
public FVector3 ShadowCaster { get; set; }
```

### 또한보십시오

* struct [FVector3](../../../aspose.threed.utilities/fvector3/)
* class [RendererVariableManager](../)
* 네임스페이스 [Aspose.ThreeD.Render](../../renderervariablemanager/)
* 집회 [Aspose.3D](../../../)

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