Class AnimationChannel

AnimationChannel class

A channel maps property’s component field to a set of keyframe sequences

public class AnimationChannel : IEnumerable<KeyframeSequence>


ComponentType { get; }Gets the component field’s type
DefaultValue { get; set; }Gets or sets the Default value of the channel. If a channel has no keyframe sequences connected, the default value will be used during the animation evaluation. A real scenario: Animation only animates a node’s x coordinate, the y and z are not changed, then the default value will be used during full translation evaluation.
KeyframeSequence { get; set; }Gets associated keyframe sequence inside this channel
Name { get; }Gets the name of the channel


GetEnumerator()Gets an enumerator to walk through all keyframe sequences inside this channel

See Also