## AnimationNode.BindPoints property

Gets the current property bind points

```csharp
public IList<BindPoint> BindPoints { get; }
```

### See Also

* class [BindPoint](../../bindpoint/)
* class [AnimationNode](../)
* namespace [Aspose.ThreeD.Animation](../../animationnode/)
* assembly [Aspose.3D](../../../)


