BindPoint.AddChannel
AddChannel<T>(string, T)
public bool AddChannel<T>(string name, T value)
See Also
- class BindPoint
- namespace Aspose.ThreeD.Animation
- assembly Aspose.3D
AddChannel(string, object)
Adds the specified channel property.
public bool AddChannel(string name, object value)
Parameter | Type | Description |
---|---|---|
name | String | Name. |
value | Object | Value. |
Return Value
true, if channel was added, false otherwise.
See Also
- class BindPoint
- namespace Aspose.ThreeD.Animation
- assembly Aspose.3D
AddChannel(string, Type, object)
Adds the specified channel property.
public bool AddChannel(string name, Type type, object value)
Parameter | Type | Description |
---|---|---|
name | String | Name. |
type | Type | Type. |
value | Object | Value. |
Return Value
true, if channel was added, false otherwise.
See Also
- class BindPoint
- namespace Aspose.ThreeD.Animation
- assembly Aspose.3D