Aspose.ThreeD.Deformers
Contents
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]All deformer classes are defined in this namespace
Classes
| Class | Description |
|---|---|
| Bone | A bone defines the subset of the geometry’s control point, and defined blend weight for each control point. The Bone object cannot be used directly, a SkinDeformer instance is used to deform the geometry, and SkinDeformer comes with a set of bones, each bone linked to a node. NOTE: A control point of a geometry can be bounded to more than one Bones. |
| Deformer | Base class for SkinDeformer and MorphTargetDeformer |
| MorphTargetChannel | A MorphTargetChannel is used by MorphTargetDeformer to organize the target geometries. Some file formats like FBX support multiple channels in parallel. |
| MorphTargetDeformer | MorphTargetDeformer provides per-vertex animation. MorphTargetDeformer organize all targets via MorphTargetChannel, each channel can organize multiple targets. A common use of morph target deformer is to apply facial expression to a character. More details can be found at https://en.wikipedia.org/wiki/Morph_target_animation |
| SkinDeformer | A skin deformer contains multiple bones to work, each bone blends a part of the geometry by control point’s weights. |
Enumeration
| Enumeration | Description |
|---|---|
| BoneLinkMode | A bone’s link mode refers to the way in which a bone is connected or linked to its parent bone within a hierarchical structure. |