Bone.Node
Bone.Node property
Gets or sets the node. The bone node is the bone which skin attached to, the SkinDeformer
will use bone node to influence the displacement of the control points. Bone node usually has a Skeleton
attached, but it’s not required. Attached Skeleton
is usually used by DCC software to show skeleton to user.
public Node Node { get; set; }
See Also
- class Node
- class Bone
- namespace Aspose.ThreeD.Deformers
- assembly Aspose.3D