## Bone.Transform property

Gets or sets the transform matrix of the node containing the bone.

```csharp
public Matrix4 Transform { get; set; }
```

### See Also

* struct [Matrix4](../../../aspose.threed.utilities/matrix4/)
* class [Bone](../)
* namespace [Aspose.ThreeD.Deformers](../../bone/)
* assembly [Aspose.3D](../../../)


