Class BooleanOperator

BooleanOperator class

Boolean operator allows you to apply Boolean operation on two IMeshConvertible instances.

public class BooleanOperator : Entity, IMeshConvertible

Constructors

NameDescription
BooleanOperator()Constructor of BooleanOperator
BooleanOperator(BooleanOperation, A3DObject, A3DObject)Constructs a new instance of BooleanOperator with two operands

Properties

NameDescription
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
First { get; set; }The first operand of the Boolean operator
virtual Name { get; set; }Gets or sets the name.
Operator { get; set; }The Boolean operator used in the operation to create the result mesh.
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.
Scene { get; }Gets the scene that this object belongs to
Second { get; set; }The second operand of the Boolean operator

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property
RemoveProperty(Property)Removes a dynamic property.
RemoveProperty(string)Remove the specified property identified by name
SetProperty(string, object)Sets the value of specified property
ToMesh()Perform the Boolean operation on two operands

See Also