## Geometry.ControlPoints property

Gets all control points

```csharp
public IArrayList<Vector4> ControlPoints { get; }
```

### See Also

* interface [IArrayList&lt;T&gt;](../../../aspose.threed.utilities/iarraylist-1/)
* struct [Vector4](../../../aspose.threed.utilities/vector4/)
* class [Geometry](../)
* namespace [Aspose.ThreeD.Entities](../../geometry/)
* assembly [Aspose.3D](../../../)


