## HalfSpace.Normal property

The normal of the split plane, the plane is defined as N * P + D = 0 where N is Normal and P is any point on the plane.

```csharp
public Vector3 Normal { get; set; }
```

### See Also

* struct [Vector3](../../../aspose.threed.utilities/vector3/)
* class [HalfSpace](../)
* namespace [Aspose.ThreeD.Entities](../../halfspace/)
* assembly [Aspose.3D](../../../)


