Class LinearExtrusion
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[
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]LinearExtrusion class
Linear extrusion takes a 2D shape as input and extends the shape in the 3rd dimension.
public class LinearExtrusion : Entity, IMeshConvertible
Constructors
Name | Description |
---|---|
LinearExtrusion() | Constructor of instance LinearExtrusion . |
LinearExtrusion(Profile, double) | Constructor of instance LinearExtrusion . |
Properties
Name | Description |
---|---|
Center { get; set; } | If this value is false, the linear extrusion Z range is from 0 to height, otherwise the range is from -height/2 to height/2. |
Direction { get; set; } | The direction of extrusion, default value is (0, 0, 1) |
Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting.(Inherited from Entity .) |
Height { get; set; } | The height of the extruded geometry, default value is 1.0 |
virtual Name { get; set; } | Gets or sets the name.(Inherited from A3DObject .) |
ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity .) |
ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity .) |
Properties { get; } | Gets the collection of all properties.(Inherited from A3DObject .) |
Scene { get; } | Gets the scene that this object belongs to(Inherited from SceneObject .) |
Shape { get; set; } | The base shape to be extruded. |
Slices { get; set; } | The slices of the twisted extruded geometry, default value is 1. |
Twist { get; set; } | The number of degrees of through which the shape is extruded. |
TwistOffset { get; set; } | The offset that used in twisting, default value is (0, 0, 0). |
Methods
Name | Description |
---|---|
FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject .) |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity .) |
virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer(Inherited from Entity .) |
GetProperty(string) | Get the value of specified property(Inherited from A3DObject .) |
RemoveProperty(Property) | Removes a dynamic property.(Inherited from A3DObject .) |
RemoveProperty(string) | Remove the specified property identified by name(Inherited from A3DObject .) |
SetProperty(string, object) | Sets the value of specified property(Inherited from A3DObject .) |
ToMesh() | Convert the extrusion to mesh. |
Examples
The following code shows how to use LinearExtrusion to extrude a shape into a solid model.
using Aspose.ThreeD;
using Aspose.ThreeD.Entities;
using Aspose.ThreeD.Utilities;
using Aspose.ThreeD.Profiles;
//Create a new 3D scene
Scene scene = new Scene();
// Initialize the base profile to be extruded
var profile = new RectangleShape()
{
RoundingRadius = 0.3
};
// Create left node
var left = scene.RootNode.CreateChildNode();
left.CreateChildNode(new Box(0.01, 3, 3));
// Create right node
var right = scene.RootNode.CreateChildNode();
right.CreateChildNode(new Box(0.01, 3, 3));
right.Transform.Translation = new Vector3(5, 0, 0);
//Perform linear extrusion on left node using center and slices property
left.CreateChildNode(new LinearExtrusion(profile, 10) { Center = false, Slices = 3, Twist = 20.0 });
// Perform linear extrusion on left node using center and slices property
right.CreateChildNode(new LinearExtrusion(profile, 10) { Center = true, Slices = 3, Twist = 90.0 });
scene
See Also
- class Entity
- interface IMeshConvertible
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D
- Tutorial - Perform linear extrusion on rectangular shape