Class Patch
Contents
[
Hide
]Patch class
A Patch
is a parametric modeling surface, similar to NurbsSurface
, it’s also defined by two PatchDirection
, the U
and V
. But difference between Patch
and NurbsSurface
is that the PatchDirection
curve can be one of Bezier, QuadraticBezier, BasisSpline, CardinalSpline and Linear
public class Patch : Geometry
Constructors
Name | Description |
---|---|
Patch() | Initializes a new instance of the Patch class. |
Patch(string) | Initializes a new instance of the Patch class. |
Properties
Name | Description |
---|---|
CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow(Inherited from Geometry .) |
ControlPoints { get; } | Gets all control points(Inherited from Geometry .) |
Deformers { get; } | Gets all deformers associated with this geometry.(Inherited from Geometry .) |
Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting.(Inherited from Entity .) |
virtual Name { get; set; } | Gets or sets the name.(Inherited from A3DObject .) |
ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity .) |
ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity .) |
Properties { get; } | Gets the collection of all properties.(Inherited from A3DObject .) |
ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow.(Inherited from Geometry .) |
Scene { get; } | Gets the scene that this object belongs to(Inherited from SceneObject .) |
U { get; } | Gets the u direction. |
V { get; } | Gets the v direction. |
VertexElements { get; } | Gets all vertex elements(Inherited from Geometry .) |
Visible { get; set; } | Gets or sets if the geometry is visible(Inherited from Geometry .) |
Methods
Name | Description |
---|---|
AddElement(VertexElement) | Adds an existing vertex element to current geometry(Inherited from Geometry .) |
CreateElement(VertexElementType) | Creates a vertex element with specified type and add it to the geometry.(Inherited from Geometry .) |
CreateElement(VertexElementType, MappingMode, ReferenceMode) | Creates a vertex element with specified type and add it to the geometry.(Inherited from Geometry .) |
CreateElementUV(TextureMapping) | Creates a VertexElementUV with given texture mapping type.(Inherited from Geometry .) |
CreateElementUV(TextureMapping, MappingMode, ReferenceMode) | Creates a VertexElementUV with given texture mapping type.(Inherited from Geometry .) |
FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject .) |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity .) |
GetDeformers<T>() | (Inherited from Geometry .) |
GetElement(VertexElementType) | Gets a vertex element with specified type(Inherited from Geometry .) |
virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer(Inherited from Entity .) |
GetProperty(string) | Get the value of specified property(Inherited from A3DObject .) |
GetVertexElementOfUV(TextureMapping) | Gets a VertexElementUV instance with given texture mapping type(Inherited from Geometry .) |
RemoveProperty(Property) | Removes a dynamic property.(Inherited from A3DObject .) |
RemoveProperty(string) | Remove the specified property identified by name(Inherited from A3DObject .) |
SetProperty(string, object) | Sets the value of specified property(Inherited from A3DObject .) |
See Also
- class Geometry
- namespace Aspose.ThreeD.Entities
- assembly Aspose.3D