## PatchDirection class

Patch's U and V direction.

```csharp
public class PatchDirection
```

## Constructors

| Name | Description |
| --- | --- |
| [PatchDirection](patchdirection/)() | The default constructor. |

## Properties

| Name | Description |
| --- | --- |
| [Closed](../../aspose.threed.entities/patchdirection/closed/) { get; set; } | Gets or sets a value indicating whether this `PatchDirection` is a closed curve. |
| [ControlPoints](../../aspose.threed.entities/patchdirection/controlpoints/) { get; set; } | Gets or sets the count of control points in current direction. |
| [Divisions](../../aspose.threed.entities/patchdirection/divisions/) { get; set; } | Gets or sets the number of divisions between adjacent control points. |
| [Type](../../aspose.threed.entities/patchdirection/type/) { get; set; } | Gets or sets the patch's type. |

### See Also

* namespace [Aspose.ThreeD.Entities](../../aspose.threed.entities/)
* assembly [Aspose.3D](../../)


