## PolygonModifier.ApplyTransform method

Apply transform matrix on control points of all geometries

```csharp
public static void ApplyTransform(Node node, Matrix4 transform)
```

| Parameter | Type | Description |
| --- | --- | --- |
| node | Node | Which node's geometries will be applied with given transform |
| transform | Matrix4 | The transformation matrix that will be applied to control points. |

### See Also

* class [Node](../../../aspose.threed/node/)
* struct [Matrix4](../../../aspose.threed.utilities/matrix4/)
* class [PolygonModifier](../)
* namespace [Aspose.ThreeD.Entities](../../polygonmodifier/)
* assembly [Aspose.3D](../../../)


