Class Primitive
Primitive class
Base class for all primitives
public abstract class Primitive : Entity, IMeshConvertible
Constructors
Name | Description |
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Primitive(string) | Initializes a new instance of the Primitive class. |
Properties
Name | Description |
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CastShadows { get; set; } | Gets or sets whether this geometry can cast shadow |
Excluded { get; set; } | Gets or sets whether to exclude this entity during exporting.(Inherited from Entity .) |
virtual Name { get; set; } | Gets or sets the name.(Inherited from A3DObject .) |
ParentNode { get; set; } | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity .) |
ParentNodes { get; } | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity .) |
Properties { get; } | Gets the collection of all properties.(Inherited from A3DObject .) |
ReceiveShadows { get; set; } | Gets or sets whether this geometry can receive shadow. |
Scene { get; } | Gets the scene that this object belongs to(Inherited from SceneObject .) |
Methods
Name | Description |
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FindProperty(string) | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject .) |
GetBoundingBox() | Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity .) |
virtual GetEntityRendererKey() | Gets the key of the entity renderer registered in the renderer(Inherited from Entity .) |
GetProperty(string) | Get the value of specified property(Inherited from A3DObject .) |
RemoveProperty(Property) | Removes a dynamic property.(Inherited from A3DObject .) |
RemoveProperty(string) | Remove the specified property identified by name(Inherited from A3DObject .) |
SetProperty(string, object) | Sets the value of specified property(Inherited from A3DObject .) |
abstract ToMesh() | Convert current object to mesh |
See Also