Pyramid
Pyramid class
Parameterized pyramid.
public class Pyramid : Primitive
Constructors
Name |
Description |
Pyramid() |
Construct a new pyramid instance with default bottom area(10, 10) and default height(5) |
Pyramid(double, double, double) |
Construct a new pyramid instance with specified bottom area |
Pyramid(double, double, double, double, double) |
Construct a new pyramid instance with specified bottom area and top area and height. |
Pyramid(string, double, double, double, double, double) |
Construct a new pyramid instance with specified bottom area and top area and height. |
Properties
Name |
Description |
BottomArea { get; set; } |
Area of the bottom cap |
BottomOffset { get; set; } |
Offset for bottom vertices |
CastShadows { get; set; } |
Gets or sets whether this geometry can cast shadow |
Excluded { get; set; } |
Gets or sets whether to exclude this entity during exporting. |
Height { get; set; } |
Height of the pyramid |
virtual Name { get; set; } |
Gets or sets the name. |
ParentNode { get; set; } |
Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
ParentNodes { get; } |
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
Properties { get; } |
Gets the collection of all properties. |
ReceiveShadows { get; set; } |
Gets or sets whether this geometry can receive shadow. |
Scene { get; } |
Gets the scene that this object belongs to |
TopArea { get; set; } |
Area of the top cap |
Methods
Name |
Description |
FindProperty(string) |
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetBoundingBox() |
Gets the bounding box of current entity in its object space coordinate system. |
virtual GetEntityRendererKey() |
Gets the key of the entity renderer registered in the renderer |
GetProperty(string) |
Get the value of specified property |
RemoveProperty(Property) |
Removes a dynamic property. |
RemoveProperty(string) |
Remove the specified property identified by name |
SetProperty(string, object) |
Sets the value of specified property |
override ToMesh() |
Convert current object to mesh |
See Also