RectangularTorus
RectangularTorus class
Parameterized rectangular torus.
public class RectangularTorus : Primitive
Constructors
Properties
Name |
Description |
AngleStart { get; set; } |
The start angle of the arc, measured in radian. Default value is 0 |
Arc { get; set; } |
The total angle of the arc, measured in radian. Default value is PI |
CastShadows { get; set; } |
Gets or sets whether this geometry can cast shadow |
Excluded { get; set; } |
Gets or sets whether to exclude this entity during exporting. |
Height { get; set; } |
The height of the rectangular torus. Default value is 20 |
InnerRadius { get; set; } |
The inner radius of the rectangular torus Default value is 17 |
virtual Name { get; set; } |
Gets or sets the name. |
OuterRadius { get; set; } |
The outer radius of the rectangular torus Default value is 20 |
ParentNode { get; set; } |
Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
ParentNodes { get; } |
Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
Properties { get; } |
Gets the collection of all properties. |
RadialSegments { get; set; } |
The radial segments, default value is 10 |
ReceiveShadows { get; set; } |
Gets or sets whether this geometry can receive shadow. |
Scene { get; } |
Gets the scene that this object belongs to |
Methods
Name |
Description |
FindProperty(string) |
Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
GetBoundingBox() |
Gets the bounding box of current entity in its object space coordinate system. |
virtual GetEntityRendererKey() |
Gets the key of the entity renderer registered in the renderer |
GetProperty(string) |
Get the value of specified property |
RemoveProperty(Property) |
Removes a dynamic property. |
RemoveProperty(string) |
Remove the specified property identified by name |
SetProperty(string, object) |
Sets the value of specified property |
override ToMesh() |
Convert this primitive to Mesh |
See Also