Class VertexElementUV
VertexElementUV class
Defines the UV coordinates for specified components. A geometry can have multiple VertexElementUV elements, and each one have different TextureMappings.
public class VertexElementUV : VertexElementVector4
Constructors
| Name | Description |
|---|
| VertexElementUV() | Initializes a new instance of the VertexElementUV class. The default texture mapping type is Diffuse |
| VertexElementUV(TextureMapping) | Initializes a new instance of the VertexElementUV class. |
Properties
Methods
| Name | Description |
|---|
| AddData(IEnumerable<Vector2>) | |
| AddData(IEnumerable<Vector3>) | |
| override Clear() | Removes all elements from the direct and the index arrays. |
| CopyTo(VertexElementVector4) | Copies data to specified element |
| SetData(Vector4[]) | Load data |
| SetIndices(int[]) | Load indices |
| override ToString() | String representation of vertex element. |
See Also