Class DracoSaveOptions

DracoSaveOptions class

Save options for Google draco files

public class DracoSaveOptions : SaveOptions


DracoSaveOptions()Construct a default configuration for saving draco files.


ApplyUnitScale { get; set; }Apply UnitScaleFactor to the mesh. Default value is false.
ColorBits { get; set; }Quantization bits for vertex color, default value is 10
CompressionLevel { get; set; }Compression level, default value is Standard
Encoding { get; set; }Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig.)
ExportTextures { get; set; }Try to copy textures used in scene to output directory.(Inherited from SaveOptions.)
FileFormat { get; }Gets the file format that specified in current Save/Load option.(Inherited from IOConfig.)
FileName { get; set; }The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig.)
FileSystem { get; set; }Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig.)
LookupPaths { get; set; }Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig.)
NormalBits { get; set; }Quantization bits for normal vectors, default value is 10
PointCloud { get; set; }Export the scene as point cloud, default value is false.
PositionBits { get; set; }Quantization bits for position, default value is 14
TextureCoordinateBits { get; set; }Quantization bits for texture coordinate, default value is 12

See Also