Class FbxLoadOptions

FbxLoadOptions class

Load options for Fbx format.

public class FbxLoadOptions : LoadOptions


FbxLoadOptions()Constructor of FbxLoadOptions
FbxLoadOptions(FileFormat)Constructor of FbxLoadOptions


Encoding { get; set; }Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig.)
FileFormat { get; }Gets the file format that specified in current Save/Load option.(Inherited from IOConfig.)
FileName { get; set; }The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig.)
FileSystem { get; set; }Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig.)
KeepBuiltinGlobalSettings { get; set; }Gets or sets whether to keep the builtin properties in GlobalSettings which have a native property replacement in AssetInfo. Set this to true if you want the full properties in GlobalSettings Default value is false
LookupPaths { get; set; }Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig.)

See Also