Class GltfLoadOptions
Contents
[
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]GltfLoadOptions class
Load options for glTF format
public class GltfLoadOptions : LoadOptions
Constructors
Name | Description |
---|---|
GltfLoadOptions() | Constructor of GltfLoadOptions |
Properties
Name | Description |
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Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig .) |
FileFormat { get; } | Gets the file format that specified in current Save/Load option.(Inherited from IOConfig .) |
FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig .) |
FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig .) |
FlipTexCoordV { get; set; } | Flip the v(t) coordinate in mesh’s texture coordinate, default value is true. |
LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig .) |
See Also
- class LoadOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D