ObjSaveOptions class

Save options for wavefront obj file

public class ObjSaveOptions : SaveOptions


ObjSaveOptions()Constructor of ObjSaveOptions


ApplyUnitScale { get; set; }Apply UnitScaleFactor to the mesh. Default value is false.
EnableMaterials { get; set; }Gets or sets whether import/export materials for each object
Encoding { get; set; }Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.
ExportTextures { get; set; }Try to copy textures used in scene to output directory.
FileFormat { get; }Gets the file format that specified in current Save/Load option.
FileName { get; set; }The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.
FileSystem { get; set; }Allow user to handle how to manage the external dependencies during load/save.
FlipCoordinateSystem { get; set; }Gets or sets whether flip coordinate system of control points/normal during importing/exporting.
LookupPaths { get; set; }Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.
PointCloud { get; set; }Gets or sets the flag whether the exporter should export the scene as point cloud(without topological structure), default value is false
SerializeW { get; set; }Gets or sets whether serialize W component in model’s vertex position.
Verbose { get; set; }Gets or sets whether generate comments for each section

See Also