Class PlyFormat
Contents
[
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]PlyFormat class
The PLY format.
public class PlyFormat : FileFormat
Properties
Name | Description |
---|---|
CanExport { get; } | Gets whether Aspose.3D supports export scene to current file format.(Inherited from FileFormat .) |
CanImport { get; } | Gets whether Aspose.3D supports import scene from current file format.(Inherited from FileFormat .) |
ContentType { get; } | Gets file format content type(Inherited from FileFormat .) |
Extension { get; } | Gets the extension name of this type.(Inherited from FileFormat .) |
Extensions { get; } | Gets the extension names of this type.(Inherited from FileFormat .) |
FileFormatType { get; } | Gets file format type(Inherited from FileFormat .) |
Version { get; } | Gets file format version(Inherited from FileFormat .) |
Methods
Name | Description |
---|---|
CreateLoadOptions() | Create a default load options for this file format(Inherited from FileFormat .) |
CreateSaveOptions() | Create a default save options for this file format(Inherited from FileFormat .) |
Decode(Stream) | Decode a point cloud or mesh from the specified stream. |
Decode(string) | Decode a point cloud or mesh from the specified stream. |
Decode(Stream, PlyLoadOptions) | Decode a point cloud or mesh from the specified stream. |
Decode(string, PlyLoadOptions) | Decode a point cloud or mesh from the specified stream. |
Encode(Entity, Stream) | Encode the entity and save the result into the stream. |
Encode(Entity, string) | Encode the entity and save the result into an external file. |
Encode(Entity, Stream, PlySaveOptions) | Encode the entity and save the result into the stream. |
Encode(Entity, string, PlySaveOptions) | Encode the entity and save the result into an external file. |
override ToString() | Formats to string(Inherited from FileFormat .) |
Examples
The following code shows how to encode a mesh into PLY file:
Mesh mesh = (new Sphere()).ToMesh();
//encode mesh into PLY format
FileFormat.PLY.Encode(mesh, "sphere.ply");
The following code shows how to decode a mesh from a PLY file:
//Generate a test file for decoding
FileFormat.PLY.Encode(new Sphere(), "sphere.ply");
//Decode the file
var mesh = (Mesh)FileFormat.PLY.Decode("sphere.ply")
See Also
- class FileFormat
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D