Class U3dSaveOptions
Contents
[
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]U3dSaveOptions class
Save options for universal 3d
public class U3dSaveOptions : SaveOptions
Constructors
Name | Description |
---|---|
U3dSaveOptions() | Constructor of U3dSaveOptions |
Properties
Name | Description |
---|---|
EmbedTextures { get; set; } | Embed the external textures into the U3D file, default value is false. |
Encoding { get; set; } | Gets or sets the default encoding for text-based files. Default value is null which means the importer/exporter will decide which encoding to use.(Inherited from IOConfig .) |
ExportNormals { get; set; } | Gets or sets whether to export normal data. |
ExportTextureCoordinates { get; set; } | Gets or sets whether to export texture coordinates. |
ExportTextures { get; set; } | Try to copy textures used in scene to output directory.(Inherited from SaveOptions .) |
ExportVertexDiffuse { get; set; } | Gets or sets whether to export vertex’s diffuse color. |
ExportVertexSpecular { get; set; } | Gets or sets whether to export vertex’ specular color. |
FileFormat { get; } | Gets the file format that specified in current Save/Load option.(Inherited from IOConfig .) |
FileName { get; set; } | The file name of the exporting/importing scene. This is optional, but useful when serialize external assets like OBJ’s material.(Inherited from IOConfig .) |
FileSystem { get; set; } | Allow user to handle how to manage the external dependencies during load/save.(Inherited from IOConfig .) |
FlipCoordinateSystem { get; set; } | Gets or sets whether flip coordinate system of control points/normal during importing/exporting. |
LookupPaths { get; set; } | Some files like OBJ depends on external file, the lookup paths will allows Aspose.3D to look for external file to load.(Inherited from IOConfig .) |
MeshCompression { get; set; } | Gets or sets whether to enable mesh data compression. |
See Also
- class SaveOptions
- namespace Aspose.ThreeD.Formats
- assembly Aspose.3D