Class Text

Text class

Text profile, this profile describes contours using font and text.

public class Text : Profile

Constructors

NameDescription
Text()The default constructor.

Properties

NameDescription
Content { get; set; }Content of the text
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
Font { get; set; }The font of the text.
FontSize { get; set; }Font size scale.
virtual Name { get; set; }Gets or sets the name.
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.
Scene { get; }Gets the scene that this object belongs to

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
override GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property
RemoveProperty(Property)Removes a dynamic property.
RemoveProperty(string)Remove the specified property identified by name
SetProperty(string, object)Sets the value of specified property

Examples

The following code shows how to create a 3D mesh from text using specified font file.

var font = FontFile.FromFile(@"CascadiaCode-Regular.otf");
var text = new Text();
text.Font = font;
text.Content = "ABC";
text.FontSize = 10;
var linear = new LinearExtrusion(text, 10).ToMesh();
var scene = new Scene(linear);
scene.Save(@"test.stl");

See Also