Class Text

Text class

Text profile, this profile describes contours using font and text.

public class Text : Profile

Constructors

NameDescription
Text()The default constructor.

Properties

NameDescription
Content { get; set; }Content of the text
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.(Inherited from Entity.)
Font { get; set; }The font of the text.
FontSize { get; set; }Font size scale.
virtual Name { get; set; }Gets or sets the name.(Inherited from A3DObject.)
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.(Inherited from Entity.)
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing(Inherited from Entity.)
Properties { get; }Gets the collection of all properties.(Inherited from A3DObject.)
Scene { get; }Gets the scene that this object belongs to(Inherited from SceneObject.)

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject.)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.(Inherited from Entity.)
override GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer(Inherited from Profile.)
GetProperty(string)Get the value of specified property(Inherited from A3DObject.)
RemoveProperty(Property)Removes a dynamic property.(Inherited from A3DObject.)
RemoveProperty(string)Remove the specified property identified by name(Inherited from A3DObject.)
SetProperty(string, object)Sets the value of specified property(Inherited from A3DObject.)

Examples

The following code shows how to create a 3D mesh from text using specified font file.

var font = FontFile.FromFile(@"CascadiaCode-Regular.otf");
var text = new Text();
text.Font = font;
text.Content = "ABC";
text.FontSize = 10;
var linear = new LinearExtrusion(text, 10).ToMesh();
var scene = new Scene(linear);
scene.Save(@"test.stl");

See Also