DescriptorSetUpdater.Bind
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]Bind(IBuffer, int, int)
Bind the buffer to current descriptor set
public DescriptorSetUpdater Bind(IBuffer buffer, int offset, int size)
| Parameter | Type | Description |
|---|---|---|
| buffer | IBuffer | Which buffer to bind |
| offset | Int32 | Offset of the buffer to bind |
| size | Int32 | Size of the buffer to bind |
Return Value
Return current instance for chaining operation
See Also
- interface IBuffer
- class DescriptorSetUpdater
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Bind(IBuffer)
Bind the entire buffer to current descriptor
public DescriptorSetUpdater Bind(IBuffer buffer)
| Parameter | Type | Description |
|---|---|---|
| buffer | IBuffer |
Return Value
Return current instance for chaining operation
See Also
- interface IBuffer
- class DescriptorSetUpdater
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Bind(int, IBuffer)
Bind the buffer to current descriptor set at specified binding location.
public DescriptorSetUpdater Bind(int binding, IBuffer buffer)
| Parameter | Type | Description |
|---|---|---|
| binding | Int32 | Binding location |
| buffer | IBuffer | The entire buffer to bind |
Return Value
Return current instance for chaining operation
See Also
- interface IBuffer
- class DescriptorSetUpdater
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Bind(int, IBuffer, int, int)
Bind the buffer to current descriptor set at specified binding location.
public DescriptorSetUpdater Bind(int binding, IBuffer buffer, int offset, int size)
| Parameter | Type | Description |
|---|---|---|
| binding | Int32 | Binding location |
| buffer | IBuffer | The buffer to bind |
| offset | Int32 | Offset of the buffer to bind |
| size | Int32 | Size of the buffer to bind |
Return Value
Return current instance for chaining operation
See Also
- interface IBuffer
- class DescriptorSetUpdater
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Bind(ITextureUnit)
Bind the texture unit to current descriptor set
public DescriptorSetUpdater Bind(ITextureUnit texture)
| Parameter | Type | Description |
|---|---|---|
| texture | ITextureUnit | The texture unit to bind |
Return Value
Return current instance for chaining operation
See Also
- interface ITextureUnit
- class DescriptorSetUpdater
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D
Bind(int, ITextureUnit)
Bind the texture unit to current descriptor set
public DescriptorSetUpdater Bind(int binding, ITextureUnit texture)
| Parameter | Type | Description |
|---|---|---|
| binding | Int32 | The binding location |
| texture | ITextureUnit | The texture unit to bind |
Return Value
Return current instance for chaining operation
See Also
- interface ITextureUnit
- class DescriptorSetUpdater
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D