## GLSLSource.DefineInclude method

Define virtual file for #include in GLSL source code

```csharp
public void DefineInclude(string fileName, string content)
```

| Parameter | Type | Description |
| --- | --- | --- |
| fileName | String | File name of the virtual file |
| content | String |  |

### See Also

* class [GLSLSource](../)
* namespace [Aspose.ThreeD.Render](../../glslsource/)
* assembly [Aspose.3D](../../../)


