## Save(string, string) {#save_1}

Save the texture content to external file.

```csharp
public void Save(string path, string format)
```

| Parameter | Type | Description |
| --- | --- | --- |
| path | String | File name to save. |
| format | String | Image format |

### Exceptions

| exception | condition |
| --- | --- |
| IOException |  |

### See Also

* interface [ITexture2D](../)
* namespace [Aspose.ThreeD.Render](../../itexture2d/)
* assembly [Aspose.3D](../../../)

---

## Save(TextureData) {#save}

Save the texture content to external file.

```csharp
public void Save(TextureData bitmap)
```

| Parameter | Type | Description |
| --- | --- | --- |
| bitmap | TextureData | Result bitmap to save. |

### See Also

* class [TextureData](../../texturedata/)
* interface [ITexture2D](../)
* namespace [Aspose.ThreeD.Render](../../itexture2d/)
* assembly [Aspose.3D](../../../)


