## ITextureUnit.Mipmap property

Gets or sets the filter mode for mipmap.

```csharp
public TextureFilter Mipmap { get; set; }
```

### See Also

* enum [TextureFilter](../../../aspose.threed.shading/texturefilter/)
* interface [ITextureUnit](../)
* namespace [Aspose.ThreeD.Render](../../itextureunit/)
* assembly [Aspose.3D](../../../)


