PixelFormat
PixelFormat enumeration
The pixel’s format used in texture unit.
public enum PixelFormat
Values
Name | Value | Description |
---|---|---|
Unknown | 0 |
Unknown pixel format. |
L8 | 1 |
8-bit pixel format, all bits luminance. |
L16 | 2 |
16-bit pixel format, all bits luminance. |
A8 | 3 |
8-bit pixel format, all bits alpha. |
A4L4 | 4 |
8-bit pixel format, 4 bits alpha, 4 bits luminance. |
BYTE_LA | 5 |
2 byte pixel format, 1 byte luminance, 1 byte alpha |
R5G6B5 | 6 |
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. |
B5G6R5 | 7 |
16-bit pixel format, 5 bits red, 6 bits green, 5 bits blue. |
R3G3B2 | 8 |
8-bit pixel format, 2 bits blue, 3 bits green, 3 bits red. |
A4R4G4B4 | 9 |
16-bit pixel format, 4 bits for alpha, red, green and blue. |
A1R5G5B5 | 10 |
16-bit pixel format, 5 bits for blue, green, red and 1 for alpha. |
R8G8B8 | 11 |
24-bit pixel format, 8 bits for red, green and blue. |
B8G8R8 | 12 |
24-bit pixel format, 8 bits for blue, green and red. |
A8R8G8B8 | 13 |
32-bit pixel format, 8 bits for alpha, red, green and blue. |
A8B8G8R8 | 14 |
32-bit pixel format, 8 bits for blue, green, red and alpha. |
B8G8R8A8 | 15 |
32-bit pixel format, 8 bits for blue, green, red and alpha. |
R8G8B8A8 | 16 |
32-bit pixel format, 8 bits for red, green, blue and alpha. |
X8R8G8B8 | 17 |
32-bit pixel format, 8 bits for red, 8 bits for green, 8 bits for blue like A8R8G8B8, but alpha will get discarded |
X8B8G8R8 | 18 |
32-bit pixel format, 8 bits for blue, 8 bits for green, 8 bits for red like A8B8G8R8, but alpha will get discarded |
A2R10G10B10 | 19 |
32-bit pixel format, 2 bits for alpha, 10 bits for red, green and blue. |
A2B10G10R10 | 20 |
32-bit pixel format, 10 bits for blue, green and red, 2 bits for alpha. |
DXT1 | 21 |
DDS (DirectDraw Surface) DXT1 format. |
DXT2 | 22 |
DDS (DirectDraw Surface) DXT2 format. |
DXT3 | 23 |
DDS (DirectDraw Surface) DXT3 format. |
DXT4 | 24 |
DDS (DirectDraw Surface) DXT4 format. |
DXT5 | 25 |
DDS (DirectDraw Surface) DXT5 format. |
FLOAT16_R | 26 |
16-bit pixel format, 16 bits (float) for red |
FLOAT16_RGB | 27 |
48-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue |
FLOAT16_RGBA | 28 |
64-bit pixel format, 16 bits (float) for red, 16 bits (float) for green, 16 bits (float) for blue, 16 bits (float) for alpha |
FLOAT32_R | 29 |
32-bit pixel format, 32 bits (float) for red |
FLOAT32_RGB | 30 |
96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue |
FLOAT32_RGBA | 31 |
128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha |
FLOAT16_GR | 32 |
32-bit, 2-channel s10e5 floating point pixel format, 16-bit green, 16-bit red |
FLOAT32_GR | 33 |
64-bit, 2-channel floating point pixel format, 32-bit green, 32-bit red |
DEPTH | 34 |
Depth texture format. |
SHORT_RGBA | 35 |
64-bit pixel format, 16 bits for red, green, blue and alpha |
SHORT_GR | 36 |
32-bit pixel format, 16-bit green, 16-bit red |
SHORT_RGB | 37 |
48-bit pixel format, 16 bits for red, green and blue |
R32_UINT | 38 |
32-bit pixel format, 32 bits red (unsigned int). |
R32G32_UINT | 39 |
64-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int). |
R32G32B32A32_UINT | 40 |
128-bit pixel format, 32 bits red (unsigned int), 32 bits blue (unsigned int), 32 bits green (unsigned int), 32 bits alpha (unsigned int). |
R8 | 41 |
8-bit pixel format, all bits red. |
See Also
- namespace Aspose.ThreeD.Render
- assembly Aspose.3D