## PixelMapMode enumeration

```csharp
public enum PixelMapMode
```

### Values

| Name | Value | Description |
| --- | --- | --- |
| ReadOnly | `0` | The pixels are mapped only for reading. |
| ReadWrite | `1` | The pixels are mapped for both reading and writing. |
| WriteOnly | `2` | The pixels are mapped only for writing. |

### See Also

* namespace [Aspose.ThreeD.Render](../../aspose.threed.render/)
* assembly [Aspose.3D](../../)


